61 - 84
Trick No: 61.—TO NAME A CARD SEEN BY THE SPECTATOR
(1) Place the pack on the table.
(2) Starting at the top, turn the cards, one at a time, face upwards on the table. Ask someone to tell you when to stop.
(3) Remember the fourth card that you turn up.
(4) When you are told to stop placethe cards which have been turned up, on the pack in their original order.
(5) Make three small piles on the table, using the cards at the bottom of the pack.
(6) Keep the top part of the pack, which contains the card which you have remembered, in your hand.
(7) Take the cards, one at a time, from the top of this pack, and place one on each of the three piles on thetable.
(8) Take up the fourth card from the pack in your hand, face it toward the audience and ask them to remember it.
(9) Put it on either one of the three packs and mix the packs all together.
(10) Have someone shuffle the cards several times and then tell them that you can find the card which they saw. This you can easily do, for it is the card which you have remembered. This trick can be made more interesting by finding the card the audience has seen, and by the pass bringing it to the top of the pack. Ask the audience where the card is. Of course,they don't know. Produce it for them from the top of the pack.
Trick No. 62.—TO FIND A CERTAIN CARD AFTER IT HAS BEEN SHUFFLED IN THE PACK
(1) As you shuffle the cards, note the bottom one, being careful not to shuffle it from its place.
(2) Then let any one draw a card from the middle of the pack. .
(3) Look at it, and place it on the top.
(4) Let him then cut the pack. The card in question will be found in front of the one which wasthe bottom card at first.
Trick No, 63.—TO TELL THE NUMBERS OF ANY TWO CARDS DRAWN FROM A COMMON PACK
Each picture card here counts for ten, and the other cardsaccording to the number of their spots.
(1) Let the person who draws the cards add as many more cards to each of thosehehas drawn as will make each of their numbers add up to twenty-five.
(2) Then take the remaining cards in your hand,and while pretending to search for some card among them, count them up, to yourself. Their number will be the amount of the two cards drawn.
For example: Suppose a person has drawn a Ten and a Seven. He must add fifteen cards to the first, to make the number twenty-five, and eighteen to the last for the same reason. Now fifteen and eighteen make thirty-three, and the two cards them selves make thirty-five, which, deducted from fifty-two leaves seventeen. This must be the number of the remaining cards, and also of the two cards drawn.
You may do this trick without touching the cards, in thisway:
(1) Let the person who has drawn the two cards subtract the number of each of them from twenty-six, which is half the number of the pack.
(2) After adding the remainders together, ask him to tell you the amount. You privatdy deduct from fifty-two which is the total number of all the cards, and the remainder will be the amount of the two cards.
Example: Suppose the two cards are, as they were before, Ten and Seven. Then deducting ten from twenty-six, there remains sixteen. Taking seven from twenty-six, there remains nineteen. These two remainders added together make thirtyfive, which you subtract from fifty-two. There must remain seventeen which is the amount of the two cards.
Trick No. 64.—TO MAKE ALL THE CARDS, EXCEPTA CHOSEN ONE, FALL TO THE FLOOR
(1) Having brought tha chosen card to the bottom of thepack, and face upwards, ask someone to hold the cardsforyou a moment.
(2) Tell him to put his fingers under neath about one inch, and the thumb on top, to keep them from falling, and ask him to hold them just a trifle firmly.
(3) At the same time give them a smart rap with your finger on top,and all the cards will fall to the floor, except the one chosen,which will be facing him, and be kept between his thumband fingers.
Trick No. 65.—TO TELL WHETHER ANY CARD IN THE PACK IS RED OR BLACK WITHOUT LOOKING AT IT
(1) Before doing this trick divide all the red from the blackcardSi and, holding them in one pack.
(2) Slightly bend themacross the middle lengthwise.
(3) Then take all the blackcards, and bend them also across the middle crosswise, so thatthe red and black cards are both bent, but in different directions.
Mix them thoroughly. You can now go through the packand tell whether each card is red or black, by remembe ring which way it is bent. Or you can ask anyone to give you acard from the pack, without looking at it you can tell whether it is red or black.
This trick can be more easily done by using only one-halfof the pack—for instance, the hearts and spades.
Trick No. 66.—TO CATCH IN THE AIR WITH YOUR HAND, TWO CHOSEN CARDS
(1) After having placed the twochosen cards, one at the top andthe other at the bottom of thepack, hold the pack in your righthand, between the fingers andthumb, which have been previously moistened.
(2) Press thecards, make a movement upwards with the arm, and loosenthe pressure with the fingers. Thiswill at once release all the cardsbetween the two chosen, and theyare sent into the air.
(3) Closethe fingers and thumb, which nowhold the two cards thought of, andmake a dash with your hand as though you were catching something from amongst the released cards. In the confusion ofcards, no one will notice that the two chosen cards had neverleft your hand. The movement must, of course, be rapid.
Trick No. 67.—FLAPJACK
(1) Get the desired card to the top of the pack, and secretlypush it about an inch to one side, ^o that it sticks out overthe rest of the cards.
(2) Hold the pack about 18 inches above the table and let them fall flat. The resistance of the air will make the top card turn over, and it will appear face uppermost, the rest of the cards remaining as they originally were.
Trick No. 68.—THE RISING CARD TRICK
There is a simple way of doing this usually difficult trick without the aid of apparatus and without forcing particular cards.
(1) Someone draws a card and replaces it in the middleof the pack.
(2) By the pass bring it to the top.
(3) A false shuffle is made and another person draws a card.
(4) Beforere placing it, by the pass bring the first drawn card to the middle, so that the second drawn card will be placed uponit.
(5) By the pass bring both to the top.
(6) Repeat with a third card, and finally have three drawn cards at the topofpack.
(7) Hold the pack upright and face outward in the right hand, and starting with the last one who drew a card, ask each person to name his card.
(8) As they are named the cards may easily be pushed up above the rest of the pack, and if the pack is held squarely in front of the audience it will be almost impossible to discover where the cards are coming from.
Trick No. 69.—THE SHIFTING CARD
(1) Put at the top of your pack any card you please say the Queen of Clubs.
(2) Make the pass, by which you putit in the middle of the pack, and make some one drawit.
(3) Cut again, and get the same card into the middle.
(4) Make the pass again, to get it to the top of the pack, and then present it and get it drawn by a second person, who ought not to be so near the first for he might be able to see that hehas drawn the same card.
(5) Repeat this process until you have made five people draw the same card.
(6) Shuffle, without losing sight of the Queen of Clubs.
(7) Spreading on the table any four cards with this Queen, ask if every one sees hisown card. They will reply yes because each sees the Queen of Clubs.
(8) Turning over these cards, with drawing the Queen, and approaching the first person, ask if that is his card, taking care while showing it to Aim that the others do not see it. He will tell you it is. Blow on it, or strike it, and show it to a second person, and so on.
Trick No. 70.—HOW TO PICK OUT ONE CARD WHICHHAS BEEN THOUGHT OF FROM 25 ON A TABLE
A performer with an ordinary memory may, by this methed, discover the cards thought of by several different persons.But for our purpose we will imagine only one person haselected a card.
(1) Give the pack to someone to shufde and cut.
(2) Then deal out the cards in rows of five each, until twenty-five are on the table, as follows:
(3) Now ask someone to choose a card, naming the row it is in, and to remember it. For example, we will imagine the cardis in the fourth row, and occupies theposition of S.
(4) Look at the left-handcard of that row, which would be P (perhaps the ace of hearts).
(5) Pick up the cards starting with Y.
(6) Put it on T.
(7) Then put these two cards on O, thenon J, E, X, S, etc., imtil all the cards are packed, A being on the bottom, face upwards.
(8) Turn the cards, and now dealthem out again in the same way as before—^which will be as follows:
—and ask which row it is in now."Fourth."
(9) Remembering your left hand card in the previous arrangement that is, ace of hearts, or P—look on the top row for that card, and follow that line down to the fourth row, which is S and the card selected. This can be performed witii any square number—on the order of which are 4x4, 5x5, 6x6, 7x7, 16, 25,36, or 49 cards.
Trick No. 71.—TO NAME IN SUCCESSION ALL THECARDS IN THE PACK
This is an old trick, but a very good one.
(1) To performit, you must arrange the cards of a bridge deck beforehand, according to a given formula or "system." There are several used, but all are similar in effect. The following is one of the simplest:
Eight kings threa- tened to save
Eight king three ten two seven
Nine fair ladies for one sick John
Nine five queen four ace six jack
(2) You must also have a definite order for the suits which should be red and black alternately—say diamonds,clubs, hearts, spades.
(3) Sort the pack into the four suits,and then arrange the cards as follows:
(4) Take in your left hand, face upwards, the eight of diamonds. On this placetheking of clubs, on this the three of hearts, then the ten of spades, then the two of diamonds, and so (Hi, until all ofthecards have been used. This arrangement must be madebeforehand, and you must either make thk the first of yourseries of tricks, or efee have two packs of the same pattern,and secretly exchange the prepared padi, at the right time,for the pack with which you started to worit.
(5) Spreadthecards (which may previously be cut any number of times), and offer them to a person to draw one. While he is looking at the card, glance quickly at the card just above the one which- he has drawn, which, we will suppose is the five of diamonds. You- will remember that in the "system" "five"isfollowed by "ladies" (queen). You know then that the nextcard, the one drawn, was a queen. You know also that clubsfollow diamonds: therefore, the card drawn is the queen of clubs.
(6) Name it, and ask the drawer to put it back.
(7) Ask some one again to cut the cards, and repeat the trick in the same form with another person. But this time pass all thecards which were above the card drawn, below the remainderof the pack. This is the same as cutting the pack at that particular card.
(8) After naming the card drawn, ask if anyonewould like to know any more.
(9) Name the cards next following the card already drawn, taking them one by one fromthe pack and, laying them face upwards on the table, sjiowthat you have named them correctly. After a little memorypractice, you will find it quite easy to name in successionallthe cards in the pack.
Trick No. 72.—TO SORT THE PACK WITHOUT LOOKING AT THE CARDS
(1) On the completion of the last trick you may say, I'll now sort these cards without looking at them."
(2) Deal outthe cards front left to right, as in whist, making four groups,which, with a careless deal, will mix the cards, and not indicate they were previously in the same order.
(3) On turningup the cards, all the hearts will be together, as will the clubs,spades, and diamonds, in separate groups.
Trick No. 73.—TO GUESS ONE OF SIXTEEN CARDS
(1) Place the cards in two rows of eight each, as A and B,and ask a person to think of one. For example he chooses number 7 in row A.
(2) You can, therefore, in your mind, discard all the row B, butfor effect keep them inuse. It is as well in laying the cards to let 2slightly overlap 1, and 32, &c., so as to be able togather them together easily, by running one over the other. This keeps them inorder.
(3) In this way pick up row A, and then row B, A being uppermost, face downwards.
(4) Now maketwo more rows, C, D, the first card under C, andthe second under D, and so on; No. 7 will therefore comefourth in row C.
(5) Ask again in which row the card is. In C; well, you know it must be one of the first four, for all the rest have been discarded.
(6) Pick up the cards as before,C uppermost, and make two more rows, E. F; this time No. 7 must come under F, and is, of course, either the first or secondcard.
(7) Pick up the cards, F row uppermost, and deal againH, I, and the card must be the first in the row selected. Inour case No. 7 is first in row J. Do not point the card out on the table, but pick up the pack and then point it out, or useit for some other trick. Remember always to deal the cardsface upwards on the table.
After dealing C, D, you know the card is one of four, and it is better, therefore, not alwaystowork towards the top of the rows to discover the card, butto keep the chosen cards in various positions.
Until you knowthis trick very well, follow the above directions, and your 0¥mnatural skill will teach you the variation.
Trick No. 74.—TO MAKE SEVERAL CARDS CHANGE FROM ONE PERSON TO ANOTHER
(1) Take three cards in your right hand, and palm them.
(2) Now give the pack to someone to cut, and ask him to takeeither part, and to coimt the cards. There are twenty-eight,let us say. Then ask him to cut the chosen portion again intoas nearly equal portions as he can.
(4) Take one of the partsand give it to another person to count. He tells you there arcfifteen.
(5) These cards you take back with the right hand.
(6) Then you put the three palmed cards on the fifteen, andput them on the table, asking someone to rest his hand on them, so that none may get away.
(7) Now give your attention to the other heap, and when they are counted, the numberis found to be thirteen, which you will see is quite right, andcompletes the original number of twenty-eight.
(8) Takingthe thirteen cards from the person, as if you want to givehim another deck to hold, you again palm three cards andplace ten on the table, on which someone rests his hands.
(9) You now say that there are fifteen imder one hand, and thirteen under the other, and it is your: intention to make three pass from the thirteen group to that of the fifteen.
(10) Thenyou command the three to pass, and touch each pack.
(11)Then as two people to count the cards. One will have eighteencards and the other ten. Three still remain in your right hand,but these will not affect the last part of the trick.
Trick No. 75.—TO FIND A CHOSEN CARD IN APERSON'S POCKET
(1) The pack having been well shuffted, you ask a personto draw a card, which, being noted, is returned to the pack.
(2) Make the pass and bring it to the top, and then plamthe card, and ask the person to shuffle the cards again.
(3)The cards being again in your possession, place the card ontop, an dask the person to let you put the cards into his pocket.
(4) Then ask him to name the card drawn.
(5) When he doesyou have only to take the top card from the pack in his pocketand show it for examination to complete the trick, it beingthe card he previously drew.
Trick No. 75.—HOW TO TELL THE AMOUNT OF BOTTOM CARDS IN A DECK THAT HAS BEENSPLIT INTO HEAPS
For this trick you need an ordinary pack of fifty-two cards.
(1) Give it to someone to shuffle until he is satisfied that thecards are not fixed.
(2) Next invite someone to take the pack.Be sure to tell him that the picture cards count ten, the aceone, and the other according to the numbers of their spots.Then tell him that when you have left the room he shouldtake the top card from the pack, and, after noticing what itis, place enough cards on it to total 12. Then tell him that,when he has done this, he should take another card, andput enough cards on it to total 12, and so on through thepack. If there remain cards over, that will not make up twelve,tell him to give these odd cards to you when you come back tothe room.
(3) Now look at the number of groups on the table,deduct 4 from that number, and multiply the remainder by13, adding to the result the number of the odd cards. Thiswill give you the total sum of the bottom cards of the heaps.
Trick No. 77.—TO TELL THE CARD WHICH HAS BEENDRAWN FROM A BRIDGE PACK
(1) Take an ordinary pack of fifty-two cards, and give it to a person, inviting him to draw one card and keep it.
(2)Take back the remaining fifty-one cards.
(3) Count the jack 11, the queen 12, and the king 13. The other cards count forthe number of spots on them.
(4) Now start to add: add the second to the first, the third to the first two, and so on,always rejecting thirteen and keeping the remainder to carr3 on.
Thus, suppose the cards run seven, nine, six, ten, jack(11): 7 plus 9 equals 16; reject 13, and carry forward 3,3 plus 6 plus 10 equals 19; reject 13, and carry forward 6.6 plus 11 equals 17; reject 13, and carry forward 4. So on through the pack.
Take no notice of the kings, which countthirteen. If any spots remain at the last card, subtract them from 13, and you have the number of the card drawn. If the remainder is nine, 13 minus 9 equals 4 is the numberofthe drawn card.
If there is only one over, 13 minus 1 equals12, therefore the queen has been drawn. If the addition endsinan even 13, then the drawn card is a king, and you have onlyto look through the pack again to find out which four, queenor king is missing, and you know the card.
Trick No. 78.—TO SELECT FROM SEVERAL CARDS APAIR WHICH HAS BEEN CHOSEN BY ONEOR MORE PEOPLE
(1) After giving the pack to be shuffled, deal out twentycards, face upwards, in pairs. Ask any number of people topick out any pair, and to remember the two cards.
(2)When ihey have done so, gather up the cards, picking themup here and there, in any order you please. Be sure, however, that none of the pairs is separated.
(3) Now deal themout again, facenipwards, in rows of five, according to the following system. On examining the sentence closely, you will see that it consists of ten letters only—m, u, t, s, d, e, i, n,o, c—each repeated twice. This gives you the clue to thearrangement of the cards, which will be as follows:
Imagine these four words printed onyour table.
(4) Deal your first card on the imaginary M in mutus, and thesecond on the imaginary M in nomen, the two next cards on the two imaginaryU's, the two next on the two T's, and so on.
(5) Now ask each person inwhich row is his two cards. Thus, if a person says his two cards are nowin the 2nd and 4th rows, you will know that they must be thetwo cards representing the two I's, that being the only letterwhich is the same in those two rows. If a person indicates thefirst and fourth rows, you will know that his cards are thoserepresenting the two S's, and so on.
Trick No. 79.—THE MAGIC TRIPLETS
This trick is the same as the last one except that twentyfour (instead of twenty) cards are used, and they are dealt in triplets, instead of in pairs.
(1) After the spectators have made their selection, take up the cards as directed for the last trick, being sure to keep the triplets together.
(2) Then deal them in rows of six, the system in this case beingas shown above.
Trick No. 80.—HOW TO GUESS THE CARDS THAT THREE PEOPLE HAVE CHOSEN
This is a trick in calculation.
(1) In order to be able to tell the cards apart it is necessary to call the first card A, thesecond B, and the third C. The three persons may choosewhichever cards they wish.
The persons are provided with 12, 24, and 36 counters respectively.
Each having decidedupon a card, you ask the first person to add together half of the counters of the person who has chosen the card A, thethird part of those of the person who has chosen B, and thefourth part of those of the person who has chosen C, and to mention the sum, which must be either 23 or 24, 25 or 27, 28or 29, as in the Table following:
This Table shows, that if the sum was 24, the first per- son chose A, the second C,and the third B; and if 27,then the first chose C, thesecond A, and the third B.
Trick No. 81.—HOW TO TELL WHICH CARD HAS BEEN TOUCHED
(1) Lay two rows of cards upon the table, six or eight ineach row.
(2) Arrange with an accomplice that the upper rowof cards, counting from the left, signify days, the lower rowsignifying hours. You now leave the room, requesting one ofthe company to touch a card.
(4) On returning, you step tothe table and begin to look for the card, when, after a while,your accomplice cries out, as if in mockery, "Yes, you might look for it three days, and never find it," if the touched card is the third card from the left in the upper row. You pay no attention, however, to his remark, but continue to search.
(5) At last you apparently lose your temper, and mix the cardstogether, exclaiming, "The cards are false today!" Then your eflect again, shuffle the cards, place them in two rows, and, after some hesitation, point out the touched card. If card selected were the third card from the left in the lower row,your accomplice would say: "You won't find it in three hours."
Trick No. 82.—THE FOUR INSEPARABLE KINGS
(1) Take the four Kings, and behind the last of them place two other cards, so that they may not be seen.
(2) Thenspread open the four Kings to the company, and put the sixcards to the bottom of the pack.
(3) Draw one of the Kings, and put it at the top of the pack.
(4) Draw one of the twocards at the bottom, and put it towards the middle.
(5) Drawthe other, and put it at some distance from the last, andthenshow that there remains a King at bottom.
(6) Then let anyone cut the cards, and as there remained three Kings at bottom,they will then be altogether* in the middle of the pack.
Trick No. 83.—THE JACKS AND THE CONSTABLE
(1) Pick the four jacks out of a pack of cards, and one of the kings to perform the office of constable.
(2) Secretly placeone of the jacks at the bottom of the pack, and lay the other three .with the constable down upon the table. Amuse the spectators with a tale of three jacks going to rob a house; onegotin at the parlor window (putting a jack at the bottom of the pack, taking care not to lift the pack so high that the onealready at the bottom can be seen).
(4) One effected his entrance at the first-floor window (putting another jack in themiddle of the pack,
(5) and the other by getting on the parapet from a neighboring house, contrived to scramble in at the garret window, placing the third jack at the top of the pack); the constable vowed he would capture them, and
(6) closelyfollowed the last jack (putting the king likewise upon thetopof the pack).
(7) You then request as many of the companyto cut the cards as please, and tell them that you have no doubtthe constable has succeeded in his object, which will be apparent when you spread out the pack in your hands, as the king and three jacks will, if the trick is neatly performed, befound together. A very little practice only is required to enableyou to convey a jack or any other card secretly to the bottom of the pack.
Trick No. 84.—TO NAME A CARD DRAWN FROM APIQUET PACK
This trick is done on the same method as that adopted forthe same purpose in the whist pack, but the cards not beingregular, you must give values to the cards: thus, you call theking four, the queen three, the jack two, and ace one, and theothers according to the number of their pips.
(1) Shuffle thecards, allow anyone to do the same, to draw a card, and toreturn the pack to you, which you take face upwards, and runover them, mentally adding the number of the first card tothat of the second, the second to the third, and so on, alwaysrejecting 10 and carr)ang the remainder to the next card.
(2)To the last amount add 4, and subtract that sum from to if it be less, or from 20 if it be more than 10, and the remainderwill be the number of the card drawn; if the remainder be 2,the card is a jack; if 8, an eight; and so on.
(3) Running overthe cards a second time' will enable you to ascertain which t>ar- ticular jack or eight is missing.
ASK YOUR DEALER FOR THESEEXCELLENT TRICKS and BOOKSSUITCASE SIDE SHOWNew Book by TOMMY WINDSOR (SVaxll' Routines and Patter. Priceillustr.) ComedyGt this new hit book now. and toll yout audionccs all about Lily and Pansy th« SIAMESE TWINS who eat watermelon . . . that is . . . one of them eats watermelon . . . the otbor one spits out the seeds . . . and SAILOR lACK. the HUMAN ART GALLLRY. tattooed onever 110 percent of his perfect manly figure . . . and PRINCESS FATIMA, the DANCING GOU.. . . who makes use oi every muscle known to the human body, and 3 or 4 more w« didn't •ven know she had . . . ELECTRA, the ELECTRIC GIRL . . . not onlv is she tlec ric. buteverylhina she has on is charged . . . SLIM WINTERS, the WORLD S TALLEST UVIlfG SKELETON, found in the wilds of Mexico while living on filtered cigarettos . . . and byside. MATOR DICK DIGIT, the WORLD'S MOST MICROSCOPIC HUMAN, standina but 23 anda third inches from the floor, and weighing nothing whatsoever! . . . lOLLY MARIE the FATGIRL, who has so many double chins, she has to use a book mark to find her mouth! MINTAL MA6IC WITH CARDS U—m Hvfard)ContAins forty "mind rMding" cHccts "With playing cards thatraquirt comparatively littlt slaight of hand and which may b*prtsantad wtth axcaliant rasults by ttta baginrtar. This typa of card work always intrigues »n audience and will boost tfie raputation of a performer much mon successfully than anyottter form of trick. A standard refererxe book of all the best known prirKiples of do«r>g mental stunts with cards.TAG-LINESTAG-LINESBe the laugh of the party or the rage of the stage! You can do it with smart sizzling Orben comedy fromTag-Lines. Features five long, long continuity routines made up of 336 one-line gags. Added to this are 26BITS OF BUSINESS— 3 CLOSINGS— 24 TOPICAL LINES — 7 NEWSPAPER ITEMS — 8 OPENINGS — 52 SOCKSINGLES — 4 SONG BITS — 60 TAG-LIBS — and 54 MISCELLANEOUS MIRTHQUAKES! 574 laughs in all —enough to keep you and your audiences roaring for hours. Fun to read and easy to perform! TAG-LINES COIN TRICKSBy Tom OsborneIf you like to do tricks with coins, youwill learn some highly effective routines from this smartly written book. The author is aprofessional magician and everytrick in hisbook is PRACTICAL as well as entertaining. Most of the 22 different tricks are either original or new versionswith a clever twist. The trick "Coins of Sympathy" is alone worth the price of theentire book. Well illustrated.COINTRICKSroM e/ao*Ni 4 CL4ktIfC,ONE LINERSRoot. Orbcn'a book H^.. «•«> auiUbicforaUoceaaiorta. GMd modern matcrlaL for •mat«» .wijl^iigrENTERTAINING WITH HYPNOTISM•y "Caloe»re" A practicol book on the genuine orf of hypnotism, written especiolly for theentertainer who desires to rwosfer fhf subject for the purpose of omusing or«d mystifying lorge or smoll oudiences The lotest scientific methods ore cleorly outlined end described. It mokes hy^otism eosy to understond ond proctice—tells you cxoctly what to do, how to do it and why Complete coveroge of th
Bạn đang đọc truyện trên: Truyen2U.Com