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Standard player reviews premium set but this time his work ethic is fine


Boy oh boy I sure hope all the cards review ever since my last review have been fair and balanced while also not being super underwhelming.


Thunder Elemental, Barigiran

[AUTO](VC):When placed, COST [Soul Blast (1)], look at seven cards from the top of your deck, reveal up to two unit cards without [CONT], [ACT], and [AUTO] abilities from among them, put them into your hand, and shuffle your deck.
[ACT](VC):If you have four or more rear-guards without [CONT], [ACT], and [AUTO] abilities, COST  [Counter Blast (1)], Stride a ''Storm Elemental, Cycloned" on your (VC) from face up in your G zone.


Hm yes, vanilla support with two skill. But man oh many, being able to stride while the opponent is still at grade 2? The originality speaks volumes.

Cloud Elemental, Mowark

[ACT](VC/RC):If you have four or more units with no [CONT], [ACT], and [AUTO] abilities, COST [Counter Blast (1)], search your deck for up to one "Thunder Elemental, Barigiran", ride it as [Stand], and shuffle your deck. If you rode, you may turn a "Storm Elemental, Cycloned" from your G zone face up.


Hm yes, vanilla support with one skill, being able to superior ride into something that can then stride sure is original.


Rain Elemental, Zazan

[AUTO](VC/RC):When , COST [Soul Blast (1)], and up to two unit cards with no [CONT], [ACT], and [AUTO] abilities from your hand to (RC). If you called two, turn up to one face down "Storm Elemental, Cycloned" from your G zone face up, and draw two cards.


Tempest Sphere

COST [Counter Blast (1) & Turn a card from your G zone face up]
Look at seven cards from the top of your deck, reveal up to two unit cards without [CONT], [ACT], and [AUTO] abilities from among them, put them into your hand, and shuffle your deck.


Hm.

Yes.

Vanilla support.

With an Auto.

I can finally bully my opponent with Time Leap on turn 2 and then get blueballed by a densive harder than Joro gets blueballed by everyone in his show.

Why the fuck am I review this non-stride crap.


Oh look, I can that's in english, I wonder if us Vangaurd players can read it.

This is what piss Daimax should have been.

The choo choo will make the shield bigger.

Always wanted to guard with 20k by using GUREITO DAIYUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUSHA

Its a good card, play it.


I can finally get to gb2 and do Kaiser legion on the same turn? My wet dreams became truuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuue

If you dont play this, you're bad.


Entrancing Flower Princess, Sandrine

[ACT](G zone):If this card is face down and you and your opponent's vanguards are grade 3 or greater, COST [Counter Blast (1) & retire two token units], Stride this card on your (VC), and this unit gets [Power]+10000/[Critical]+1 until end of turn.


Wonder if standard+ Ahsha will be relevant if Katrina gets hit this week.

Also props for the cheer girl looking dress.


Holy Seraph, Basasael

[AUTO](VC) GB3 :When placed, until end of this fight, your damage zone becomes seven cards to lose. If your G zone has five or more face up cards when placed, it becomes eight instead of seven.
[ACT](VC): COST [Counter Blast (4)], and until end of turn, when your opponent would cards from hand to (GC), he or she must call the same number of cards in your damage zone or more at the same time.


''Noooooo u cant make your damage need eight damage to lose and then make me need seven cards to guard each attack, thats unfaaaaaaaair''

''Ahaha damage zone to seven eight''

This card is less bad now that the vanilla order exists.

Is someone counting the amount of Battledore effects in this set so far? Is this what, the sixth? I sure hope this is the last.

It isnt, the card that was reveal with this is another Battledore.


Upheaval Chief, Galvanth

[AUTO](VC):When it attacks, COST [Counter Blast (1) & turn a card from your G zone face up], Soul Charge (5), draw the same number of cards as trigger units that were Soul Charge by this effect, and until end of that battle, when your opponent would call cards from hand to (GC), he or she must call the same number of cards as normal units that were Soul Charge by this effect or more at the same time.


I dont even know where you're supposed to play this crap.


Hey guys, we finally got Seven Seas support.

Where are the good on-place skills when you need them?


Rikudo Demonic Dragon, Jakumessou

[AUTO](VC):When it attacks, COST [retire two grade 0 & turn a card from your G zone face up], draw two cards, return all of your rear-guards to your hand, and call up to two cards from your hand to (RC). If you called two, this unit gets [Power]+10000/[Critical]+1 until end of turn.


Oh snapple doodle do, I can finally put Jamyo's skill to better use than just getting a crit with Atagalord.

This is actually a good card, run it because Bushi isnt going to lift the Rinne hit anytime soon.


Hero Deity of Zenith, Marduk

[AUTO](G Zone):When your vanguard attacks, if your vanguard is grade 3, COST [Counter Blast (1) & Soul Blast (6)], Stride this card on your (VC) from face down as [Rest], it gets the [Power] and [Critical] that one of your heart cards has gotten from trigger effects this turn, and change the attacking unit for this battle to be this unit.


The Valk stride I never thought I wanted.

The Himiko stride I never thought I'd need.

The Fenrir support that I never wanted.

The Witch support that makes you think what the hell do Genesis Witches' do besides looking hot.

The Regalia support that doesnt exist.

If you play this on a masterpiece like Myth Guards, then so helped me god, Im going to personally break social distancing and good vibes Koutei Yotsuba check you.


Bushi can we get actually good strides instead of just a bunch of underhwelming shit, k thx.

See ya.


They're crits and stride fodders, I can finally stop running that 5k shield shit.


Also I try to do this shit in order but only realized Sandrine came after Bad Bounty after slapping the ship in here and I cant be assed to change it.

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