Other Info
All cats have 120 health.
Charts
HUNTING/SCAVENGING
Skill 1: Gets 0-1
Skill 2: Gets 1
Skill 3: Gets 1-2
Skill 4: Gets 2
Skill 5: Gets 2-3 l
Skill 6: Gets 3
Skill 7: Gets 3-4
Skill 8: Gets 4
FIGHTING
Battle Skill 1: Deals 0-10 damage
Battle Skill 2: Deals 10-20 damage
Battle Skill 3: Deals 20-30 damage
Battle Skill 4: Deals 30-40 damage
Battle Skill 5: Deals 40-50 damage
Battle Skill 6: Deals 60-70 damage
Battle Skill 7: Deals 80-90 damage
Battle Skill 8: Deals 90-100 damage
FORAGING
Forage Skill 1: Gathers 0-1
Forage Skill 2: Gathers 1-2
Forage Skill 3: Gathers 2
Forage Skill 4: Gathers 2-3
Forage Skill 5: Gathers 3
Forage Skill 6: Gathers 3-4
Forage Skill 7: Gathers 4
Forage Skill 8: Gathers 4-5
HEALING
Healing Skill 1: Can heal slight injuries
Healing Skill 2: Can heal greencough
Healing Skill 3: Can heal injuries
Healing Skill 4: Can heal whitecough
Healing Skill 5: Can heal severe injuries
Healing Skill 6: Can heal broken bones
Healing Skill 7: Can heal poisoning
Healing Skill 8: Can heal blackcough
LIGHT MAGIC
Light Skill 1: Has a chance of curing greencough
Light Skill 2: Has a chance of healing injuries
Light Skill 3: Has a chance of curing whitecough
Light Skill 4: Has a chance of healing severe injuries
Light Skill 5: Has a chance of healing broken bones
Light Skill 6: Has a chance of curing poison
Light Skill 7: Has a chance of curing blackcough
Light Skill 8: Has a chance of speaking to the light gods
DARK MAGIC
Dark Skill 1: Has a high chance of curing greencough
Dark Skill 2: Has a high chance of healing injuries
Dark Skill 3: Has a high chance of curing whitecough
Dark Skill 4: Has a high chance of healing severe injuries
Dark Skill 5: Has a high chance of healing broken bones
Dark Skill 6: Has a high chance of curing poison
Dark Skill 7: Has a high chance of curing blackcough, has a chance of being possessed by the dark gods
Dark Skill 8: Has a high chance of speaking to the dark gods
ENEMIES
If the border is low enough, certain enemies can attack the clan.
Two-Legs:
Two-Legs are the most common enemy. They place traps and can possibly capture cats during new-leaf and green-leaf.
The only way to avoid being caught or injured is to not venture outside while this event is going on. There is no fighting the two-legs, only waiting them out.
The two-legs can come no matter what the border level is, but can be more dangerous the lower the border gets.
Foxes:
Foxes are the next common enemy. They come on the territory when the border is 25/30 or lower.
Foxes usually come in pairs, but the fox's offspring will occasionally come with it.
Foxes have a battle skill of 4 and 200 health each.
Fox offspring have a battle skill of 3 and 120 health each.
Birds of Prey:
Birds of prey (eagles, hawks, owls, and falcons) can occasionally come on to the territory when the border is 15/30 or lower.
Birds of prey come in threes. They have a battle skill of 5 and 230 health each.
If the birds are not defeated, they can pick up kits and young apprentices, taking them to feed to their offspring.
Rouges:
Rouges can attack if the border is 10/30 or lower.
Rouges can also attack if provoked or in leaf-bare when they're desperate.
Rouges band together in fives.
Each rouge has different battle skills, but they all have 100 health.
Badgers:
Badgers attack solo, but are occasionally accompanied by their offspring.
Badgers attack when the border is 5/30 or lower.
Badgers have a battle skill of 5 and 300 health.
Badger offspring have a battle skill of 4 and 250 health.
Bears:
Bears attack if the border is 3/30 or lower.
Each attack has one bear and their offspring.
Bears have a battle skill of 6 and 390 health.
Bear offspring have a battle skill of 5 and 360 health.
Genetic Kind Of Stuff
Large paws- -1 hunting, +1 fighting
Small legs- -1 hunting and fighting
Long tail- +1 hunting
Short tail- +1 fighting
Deafness- -3 hunting and fighting, each training only raises skills by .25
Blindness- -4 hunting and fighting
Missing limbs- -2 hunting and fighting
Sharp eyes- +1 hunting and fighting
Sharp ears- +1 hunting
Quick reflexes- +2 battle and hunting
Slow reflexes- -1 battle and hunting
Overfertile- lots of accidental children
Infertile- no babies for you
Miscarriages- if you have children, they are likely to die before they are born
Curious- more likely to find something while on patrol
Fierce- likely to hurt others during battle training; +2 fighting, +1 hunting
Clawless- -3 fighting, -2 hunting
Low immune system- very likely to get sick
High immune system- very unlikely to get sick
Flower Crowns
Flower crowns can be given to certain gods for blessings or can be given to a cat for a +5 bond. So if you are strangers with a cat who you give a flower crown, you automatically become best friends (if they accept it, of course). Gathering flowers takes two days. You must do the command /gather {flower type} for flower crown. This will take one energy per day. On the third day, you can /make flower crown and /give flower crown to {cat/god name}. The command for making a flower crown takes one energy.
There are four types of flowers that can be put in flower crowns. Flower crowns can only consist of one type of flower.
Chrysanthemum
Buttercups
Red roses
Hyacinths
Chrysanthemum flower crowns are for gods only.
Bonds
Enemies- horrible bond, that cat has done something really horrible to you (self-proclaimed)
Strangers- don't have any bond
Acquaintances- level 1 bond, know each other a little
Light friends- level 2 bond, work pretty well together
Friends- level 3 bond, could bring back an extra material if they go out together (like hunting and prey)
Good friends- level 4 bond, probably would bring back an extra material if they go out together (like hunting and prey)
Best friends- level 5 bond, usually brings back an extra material, might bring back a special item also
Platonic Mates- you can ask a cat to be platonic mates once they have a level 5 bond. Usually brings back an extra material, a pretty high chance that they bring back a special item also. Platonic mates might have accidental kits though.
Bonding doesn't take energy, but you can only bond three times a day. The three bonds also cannot be with the same cat.
(Platonic mates are by Comrade_Skycandy)
(Accidental kits are by Sunsetpool)
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